Models
M
T
SV
W
LD
OC
Deathwatch Terminator 40mm

Invulnerable save: 4+

5"
6
2+
3
6+
1
Deathwatch Terminator Sergeant 40mm

Invulnerable save: 4+

5"
6
2+
3
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Assault Cannon
SUSTAINED HITS 1
24"
6
3+
6
-2
1
➤ Cyclone Missile Launcher (Frag)
BLAST 2
36"
8
3+
4
-1
1
➤ Cyclone Missile Launcher (Krak)
36"
2
3+
10
-2
D3+3
Heavy Flamer
BLAST 2
TORRENT
12"
3
-
5
-1
1
➤ Plasma Cannon (Standard)
BLAST 1
36"
3
3+
9
-2
2
➤ Plasma Cannon (Supercharge)
BLAST 1
HAZARDOUS
36"
3
3+
10
-3
3
Storm Bolter
RAPID FIRE 2
24"
2
3+
5
-1
1
Melee weapons
RNG
A
WS
S
AP
D
➤ Chainfist (Hunter)
Hunter: MONSTER/VEHICLE
Melee
3
3+
12
-2
3
➤ Chainfist (Standard)
Melee
2
4+
8
-2
2
Power Fist
Melee
3
3+
8
-2
2
Power Weapon
Melee
5
3+
5
-2
1
Thunder Hammer
DEVASTATING WOUNDS
Melee
3
3+
8
-2
3
Twin Lightning Claws
TWIN-LINKED
Melee
6
3+
5
-2
1
Keywords
Imperium
Infantry
Kill Team
Terminator
Costs
5 models
190 pts
10 models
380 pts
3rd+ in your army
+40 pts
Cyclone Missile Launcher
+10 pts
Storm Shield
+5 pts
Unit composition
  • 1 Deathwatch Terminator Sergeant model
  • 4-9 Deathwatch Terminator models

Every model is equipped with: 1 Power Fist; 1 Storm Bolter.

Wargear options

Up to 3 Deathwatch Terminator models can each have their Storm Bolter replaced with one of the following: 1 Assault Cannon, 1 Cyclone Missile Launcher and 1 Storm Bolter, 1 Heavy Flamer, 1 Plasma Cannon

Any number of models can each have their Power Fist and Storm Bolter replaced with one of the following: 1 Storm Bolter and 1 Chainfist, 1 Storm Bolter and 1 Power Weapon, 1 Thunder Hammer and 1 Storm Shield, 1 Twin Lightning Claws

Wargear
Storm Shield

This model has +1 W.

Core abilities
Deep Strike
Faction abilities
Combat Doctrines
Unit abilities
Terminatus Assault
  • This unit can re-roll charge rolls.
  • After this unit ends a charge move, each enemy unit engaged with this unit makes a battle-shock roll, with -1 to that battle-shock roll if it's a non-Imperium/Chaos unit.
Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit on the battlefield. If you do:

  • When you target this unit with the Rapid Ingress stratagem, you can use that Teleport Homer token. If you do, that use is -1 CP, but when resolving that stratagem, this unit must be set up within 3" of that Teleport Homer token and not within 8" of an enemy unit. That Teleport Homer token is then removed from the battlefield.
  • If an enemy unit ends a move within 1" of that Teleport Homer token, that Teleport Homer token is removed from the battlefield.