Mad Dok Grotsnik
This is a Legends datasheet. The rules are official and encouraged for games at home, in stores, clubs and campaigns, but Legends points are updated less regularly than those in the Codex.
Models
M
T
SV
W
LD
OC
Mad Dok Grotsnik 32mm
Invulnerable save: 5+
Feel No Pain: 5+
6"
5
5+
4
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Slugga
CLOSE-QUARTERS
LETHAL HITS: non-MONSTER/VEHICLE
12"
1
5+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
'Urty Syringe
ANTI-INFANTRY 4+
DEVASTATING WOUNDS: INFANTRY
EXTRA ATTACKS
PRECISION
Melee
1
3+
2
0
D6
Power Klaw
Melee
4
3+
10
-2
2
Keywords
Character
Epic Hero
Infantry
Painboy
Costs
1 model
65 pts
Unit composition
- 1 Mad Dok Grotsnik model
This model is equipped with: 1 Power Klaw; 1 Slugga; 1 'Urty Syringe.
Core abilities
Leader
Feel No Pain 5+
Faction abilities
Waaagh!
Unit abilities
One Scalpel Short of a Medpack
When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to declare a charge.
Mad Dok
In your Command phase, select one friendly Orks Infantry unit within 6" of this model, and select one of the following:
- That unit heals 3 wounds.
- Or: If all models in that unit have their starting number of wounds, revive one Character model in that unit.

