Models
M
T
SV
W
LD
OC
Boy 32mm, 40mm
6"
5
5+
1
7+
2
Nob 32mm, 40mm
6"
5
5+
3
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Big Shoota
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 2
36"
3
5+
4
0
1
Burna
BLAST 1
TORRENT
12"
3
-
4
0
1
➤ Rokkit Launcha (Blasta)
BLAST 2
24"
2
5+
4
0
1
➤ Rokkit Launcha (Busta)
24"
2
5+
10
-2
3
Shoota
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 1
18"
2
5+
4
0
1
Slugga
CLOSE-QUARTERS
LETHAL HITS: non-MONSTER/VEHICLE
12"
1
5+
4
0
1
➤ Kombi-rokkit (Busta Rokkit)
24"
1
5+
10
-2
3
➤ Kombi-rokkit (Shoota)
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 1
18"
2
5+
4
0
1
➤ Kombi-skorcha (Shoota)
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 1
18"
2
5+
4
0
1
➤ Kombi-skorcha (Skorcha)
BLAST 1
TORRENT
12"
3
-
5
0
1
Kustom Shoota
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 2
18"
4
5+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Choppa
Melee
3
3+
5
-1
1
Big Choppa
CLEAVE 2
Melee
4
3+
7
-1
2
Kustom Choppa
Melee
4
3+
5
-2
2
Power Klaw
Melee
3
3+
10
-2
2
Keywords
Battleline
Explosives
Infantry
Mob
Costs
10 models
85 pts
20 models
170 pts
4th+ in your army
+10 pts
Unit composition
  • 1‑2 Nob models
  • 9‑18 Boy models

Every Nob is equipped with: 1 Kustom Choppa; 1 Kombi-skorcha. Every Boy is equipped with: 1 Choppa; 1 Shoota; 1 Slugga.

Wargear options

Any number of Nob models can each have their Kustom Choppa and Kombi-skorcha replaced with 1 Big Choppa.

Any number of Nob models can each have their Kustom Choppa replaced with 1 Power Klaw.

Any number of Nob models can each have their Kombi-skorcha replaced with one of the following: ▫ 1 Kombi-rokkit ▫ 1 Kustom Shoota

For every 10 models in this unit, 1 Boy model can have their Shoota replaced with 1 Big Shoota.

For every 10 models in this unit, 1 Boy model can have their Shoota replaced with 1 Rokkit Launcha.

For every 10 models in this unit, 1 Boy model can have their Shoota replaced with 1 Burna.

Faction abilities
Waaagh!
Unit abilities
Ammo Runts (Once per battle, per unit)

In your Shooting phase, when this unit is selected to shoot, you can use this ability. If you do, this unit’s ranged attacks have +1 to hit rolls. Place any number of Ammo Runt tokens next to the unit, removing them when this ability is used.

Tide of Muscle

In the Fight phase, if this unit made a charge move this turn, this unit's melee attacks have [Lethal Hits].

Never Too Busy to Fight

Being engaged does not prevent this unit from being eligible to start an action.