Try Dat Button!

In your Shooting phase or the Fight phase, when a friendly Orks Walker unit (excluding Titanic units) is selected to attack, you can use this ability. If you do, roll either one D6 or two D6 (keep re-rolling duplicate results). This unit’s attacks have the relevant rule(s):

Try Dat Button!
D6Result
1‑2+1 A
3‑4+2 S
5‑6+1 AP

If you rolled two D6, when this unit has attacked, this unit makes one hazard roll.


Enhancements

Cybork Boosta
10 pts

Big Mek/Mek model only. This model has +2" M.

Dreadherder
30 pts

Big Mek model only. While this model is within 3" of a friendly Orks Walker unit (excluding Big Mek units):

  • This model has Lone Operative.
  • In your Shooting phase, you can select one friendly Orks Walker unit within 3" of this model. That unit’s attacks can re-roll hit rolls of 1 until the end of the turn.

Stratagems

Stomping Juggernaut
Movement & Charge Phase
Target

That Orks Walker unit.

When

Your Movement/Charge phase, when a friendly Orks Walker unit is selected to move or declares a charge.

Effect

Your unit has Mobile.

1
Dread Power
Movement Phase
Target

One friendly Orks Walker unit.

When

Your Movement phase.

Effect

Your unit is riled up until the start of your next turn.

1
Crazed Rampage
Fight Phase
Target

That Orks Walker unit.

When

Fight phase, when an enemy unit targets a friendly Orks Walker unit (excluding Titanic units).

Effect

When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +3 to the result if your unit has Deff Dread:

  • On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
1