Death Company Marines with Jump Packs

Models
M
T
SV
W
LD
OC
Death Company Marines with Jump Packs 32mm

Feel No Pain: 6+

12"
5
3+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Hand Flamer
CLOSE-QUARTERS
TORRENT
9"
3
-
4
0
1
Heavy Bolt Pistol
CLOSE-QUARTERS
18"
1
3+
5
-1
1
Inferno Pistol
CLOSE-QUARTERS
MELTA 1
9"
1
3+
8
-3
D3+2
➤ Plasma Pistol (Standard)
CLOSE-QUARTERS
12"
1
3+
7
-2
1
➤ Plasma Pistol (Supercharge)
CLOSE-QUARTERS
HAZARDOUS
12"
1
3+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Chainsword
Melee
4
3+
5
-1
1
Eviscerator
CLEAVE 1
Melee
3
3+
7
-2
2
Power Fist
Melee
3
3+
8
-2
2
Power Weapon
Melee
4
3+
5
-2
1
Keywords
Death Company
Explosives
Fly
Imperium
Infantry
Jump Pack
Tacticus
Costs
5 models
130 pts
10 models
260 pts
3rd+ in your army
+30 pts
Unit composition
  • 5-10 Death Company Marines with Jump Packs models

Every model is equipped with: 1 Chainsword; 1 Heavy Bolt Pistol.

Wargear options

For every 5 models in this unit, 1 model can have their Chainsword replaced with 1 Power Fist.

For every 5 models in this unit, 1 model can have their Heavy Bolt Pistol replaced with 1 Hand Flamer.

For every 5 models in this unit, up to 2 models can each have their Chainsword replaced with 1 Power Weapon.

For every 5 models in this unit, 1 model can have their Heavy Bolt Pistol replaced with 1 Inferno Pistol.

For every 5 models in this unit, up to 2 models can each have their Heavy Bolt Pistol replaced with 1 Plasma Pistol.

For every 5 models in this unit, 1 model can have their Chainsword replaced with 1 Eviscerator.

Core abilities
Deep Strike
Feel No Pain 6+
Faction abilities
Combat Doctrines
Unit abilities
Savage Fury

This unit has +1 to charge rolls.

Black Rage
  • This unit's melee attacks can re-roll hit rolls of 1.
  • While this unit is not within 6" of one or more friendly Blood Angels Character models, or not within 12" of one or more friendly Chaplain models, it cannot make a fall-back move and it's OC is modified to 0.