Adeptus Astartes model only. In your Shooting phase, you can select one visible enemy unit within 18” of this unit. That enemy unit cannot have the benefit of cover.
Vow-sworn Crusaders
Templar Vows
At the start of the first battle round, you can select one Vow listed below. That Vow is active for friendly Adeptus Astartes units until the end of the battle.
Abhor the Witch, Destroy the Witch: This unit’s melee attacks that target a Psyker unit:
- Have [PRECISION].
- Have [LANCE].
Accept Any Challenge, No Matter the Odds: Friendly melee attacks that target a unit with a T greater than this unit’s S have +1 to wound rolls.
Uphold the Honour of the Emperor: Friendly Infantry units have:
- At the end of your Movement phase, if this unit is controlling an objective, that objective is secured.
- When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to start an action.
Restrictions: Your army can include Black Templars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Adeptus Astartes model only. This unit has 5+ InSv.
Chaplain/Judiciar model only. This unit’s melee attacks have +1 S.
Adeptus Astartes model only. This unit has Scouts 6".
Stratagems
That Chaplin/Judiciar unit.
Fight phase, when a friendly Chaplain/Judiciar unit is selected to fight.
- Your unit’s melee attacks can re-roll hit rolls of 1.
- Or: Your unit’s melee attacks that target a Monster/Vehicle unit can re-roll hit rolls of 1 and wound rolls of 1.
That Adeptus Astartes Infantry unit.
Your opponent’s Movement phase, when an enemy unit ends a move within 8” of a friendly Adeptus Astartes Infantry unit.
Your unit can make a surge move of up to D6”.
That Adeptus Astartes Infantry unit.
The Fight phase, when a friendly Adeptus Astartes Infantry unit is selected to fight.
Your unit’s melee attacks have [PRECISION].
One Adeptus Astartes Infantry unit that was selected as a charge target by that enemy unit this phase.
Your opponent’s Charge phase, when an enemy unit selects charge targets.
That enemy unit must make a battle-shock roll, with -1 to that battle-shock roll.
That Adeptus Astartes Infantry unit.
Fight phase, when a friendly Adeptus Astartes Infantry unit is selected to make a pile-in/consolidation move.
When making that pile-in/consolidation move, your unit can move up to D3+3”.
That Adeptus Astartes unit.
Your Shooting phase or the Fight phase, when a friendly Adeptus Astartes unit is selected to attack.
Your unit can ignore modifiers to your unit’s:
- BS and WS.
- Hit rolls.

