Adeptus Custodes model only. This model’s attacks that target an enemy Character/Monster/Vehicle unit have +1 to wound rolls.
Guardians of the Throne
Martial Mastery
In the Fight phase, when a friendly Adeptus Custodes unit is selected to fight, that unit’s melee attacks have:
- [Sustained Hits 1].
- Or: [Lethal Hits].
Enhancements
Adeptus Custodes model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Custodes units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.
Adeptus Custodes model only.
- This model has +1 W.
- (Once per battle, per army) When attacks are allocated to this model, you can use this ability. If you do, this model has 3+ InSv.
Adeptus Custodes model only. This model has the following weapon:
Stratagems
That Adeptus Custodes unit.
Your Shooting phase, when a friendly Adeptus Custodes unit is selected to shoot.
Your unit’s ranged attacks can:
- Re‑roll one hit roll.
- Re‑roll one wound roll.
- Re‑roll one damage roll.
One friendly Adeptus Custodes Infantry/Mounted unit.
Start of the Fight phase.
When an enemy model engaged with your unit selects targets, if that enemy model does not select your unit as the target of all of its attacks, that enemy model’s attacks have:
- -1 to hit rolls.
- -1 to wound rolls.
One friendly Adeptus Custodes unit that is not readied.
End of any phase.
Your unit is readied.
You cannot select the same unit as the target of this Stratagem more than once per battle round.
That Trusted Sentinel unit.
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Trusted Sentinel unit.
Your unit can make a normal move of up to D3+3".
That Adeptus Custodes unit.
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Custodes unit (excluding Custodian Wardens units).
Attacks that target your unit have -1 AP until that enemy unit has attacked.
That Adeptus Custodes unit.
Your Movement phase, when a friendly Adeptus Custodes unit ends an advance move.
Until the end of the turn:
- Your unit’s ranged attacks have [Assault].
- That advance move does not prevent your unit from being eligible to declare a charge.

