Beastboss on Squigosaur
Models
M
T
SV
W
LD
OC
Beastboss on Squigosaur 80mm
Invulnerable save: 5+
Feel No Pain: 5+
10"
9
3+
10
6+
3
Ranged weapons
RNG
A
BS
S
AP
D
Slugga
CLOSE-QUARTERS
LETHAL HITS: non-MONSTER/VEHICLE
12"
1
5+
4
0
1
Thump Gun
ANTI-MONSTER/VEHICLE 4+
18"
3
5+
6
0
2
Melee weapons
RNG
A
WS
S
AP
D
➤ Beastchoppa (Hunter)
Hunter: MONSTER/VEHICLE
Melee
6
2+
12
-2
D6
➤ Beastchoppa (Standard)
CLEAVE 1
Melee
6
2+
6
-2
2
Squigosaur’s Jaws
ANTI-MONSTER/VEHICLE 3+
EXTRA ATTACKS
Melee
3
3+
7
-2
3
Keywords
Beast Snagga
Character
Monster
Warboss
Costs
1 model
140 pts
3rd+ in your army
+15 pts
Unit composition
- 1 Beastboss on Squigosaur model
This model is equipped with: 1 Beastchoppa; 1 Slugga; 1 Squigosaur’s Jaws.
Wargear options
This model can be equipped with 1 Thump Gun.
Core abilities
Feel No Pain 5+
Faction abilities
Da Boss
Waaagh!
Unit abilities
Thundering Stampede (Aura)
Friendly Beast Snagga units within 6" of this unit have +1 to charge rolls.
Keep Huntin’! (Once per battle round, per army)
In your Movement phase, at the start or end of this unit’s move, you can select one friendly Beast Snagga unit within 6" of this unit. That unit:
- Is no longer battle-shocked.
- Is riled up until the start of your next turn.
Boss of da Hunt
While this unit is within 3" of a friendly Beast Snagga unit (excluding MONSTER CHARACTER units), this unit has Lone Operative.

