Hammerfall Bunker
This is a Legends datasheet. The rules are official and encouraged for games at home, in stores, clubs and campaigns, but Legends points are updated less regularly than those in the Codex.
Models
M
T
SV
W
LD
OC
Hammerfall Bunker Hull
-
12
2+
14
6+
0
Ranged weapons
RNG
A
BS
S
AP
D
Hammerfall Heavy Bolter Array
RAPID FIRE 2
SUSTAINED HITS 1
TWIN-LINKED
36"
6
4+
5
-1
2
Hammerfall Heavy Flamer Array
BLAST 2
TORRENT
TWIN-LINKED
12"
6
-
5
-1
1
➤ Hammerfall Missile Launcher (Superfrag)
BLAST 1
48"
7
4+
5
-1
1
➤ Hammerfall Missile Launcher (Superkrak)
48"
2
4+
10
-2
D3+3
Keywords
Fortification
Frame
Imperium
Vehicle
Costs
1 model
175 pts
Unit composition
- 1 Hammerfall Bunker model
This model is equipped with: 1 Hammerfall Heavy Bolter Array; 1 Hammerfall Missile Launcher.
Wargear options
This model's Hammerfall Heavy Bolter Array can be replaced with 1 Hammerfall Heavy Flamer Array.
- This model’s Hammerfall heavy bolter array can be replaced with 1 Hammerfall heavy flamer array.
Core abilities
Deadly Demise D6
Damaged 5
Faction abilities
Combat Doctrines
Unit abilities
Fortification
While an enemy unit is engaged with only Fortification units:
- That enemy unit can be selected as a target of ranged attacks.
- When shooting that enemy unit, those ranged attacks have -1 to hit rolls (excluding [CLOSE-QUARTERS] attacks).
- When that enemy unit is selected to make a fall-back move, if that enemy unit is not battle-shocked, hazard rolls made for that enemy unit are automatically passed.
Ceramite Cover
When an attack targets a unit that is not fully visible to the attacking model because of this unit, the target has the benefit of cover against that attack.
Defensive Array (Once per phase, per unit)
You can target this unit with the Fire Overwatch stratagem regardless of any other uses of that stratagem this phase. If you do, that use is -1 CP.
DAMAGED

