Version 963

Released 2026-09-30
DAMAGEDnew damage profile
DAMAGED: 1-7 WOUNDS REMAININGdamage profile removed

Version 946

Released 2026-09-02
Points changes
1 model270 pts → 345 pts
3rd+ in your army+20 pts → +30 pts
Big an’ Shootyability updated

In your Shooting phase, this unit’s ranged attacks can re‑roll hit rolls of 1.

Previous

Each time this model makes a ranged attack, if the Waaagh! is active for your army, add 1 to the Hit roll.

Clankin’ Forwardability removed
Damaged 7new ability

This ability always takes the form Damaged X. While a model’s remaining wounds are equal to or less than X, that model is damaged:

  • While a model is damaged, that model's attacks have -1 to hit rolls.
Gut Hatchnew ability

In your Movement phase, when this unit ends a normal move, units embarked within this unit can make an assault disembark move (pg 121).

Super-heavy Walkernew ability

Each time a unit with this ability makes a normal, advance or fall-back move:

  • Models in that unit can move through models (including MONSTER/VEHICLE models, but excluding TITANIC models) and can move horizontally through sections of terrain features that are 4" or less in height.
  • Before moving that unit, you can select for all models in that unit to have the MOBILE keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked.

Designer’s Note: Gaining the MOBILE keyword for the duration of a move will enable models in that unit to move horizontally through dense terrain features (13.06).

TRANSPORTrule updated

This model has a transport capacity of 12 Orks Infantry models. It cannot transport Ghazghkull Thraka models. Each Mega Armour/Jump Pack model takes up the space of 2 models.

Previous

This model has a transport capacity of 12 ORKS INFANTRY models (excluding GHAZGHKULL THRAKA). Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.

MorkanautStats changed
StatWasNow
Movement8"9"
Save3+2+

Version 931

Released 2026-08-26
Deadly Demise D6ability updated

This ability always takes the form Deadly Demise X. Each time a model with this ability is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Previous

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.


Version 867

Released 2026-06-19
Added to the faction
Added
Points cost270 pts