Mek Gunz
Models
M
T
SV
W
LD
OC
Mek Gunz None
Invulnerable save: 6+
5"
6
4+
6
8+
2
Ranged weapons
RNG
A
BS
S
AP
D
Bubblechukka
BLAST 3
LETHAL HITS
48"
8
4+
3
-3
1
Kustom Mega-kannon
BLAST 1
HAZARDOUS
36"
D3+1
4+
12
-2
4
Smasha Gun
BLAST 1
48"
4
4+
7
-3
3
Traktor Kannon
ANTI-FLY 2+
48"
2
4+
6
-2
D3+3
Melee weapons
RNG
A
WS
S
AP
D
Scavenged Shivs
Melee
5
5+
2
0
1
Keywords
Frame
Grots
Vehicle
Costs
1 model
55 pts
2 models
110 pts
3 models
165 pts
3rd+ in your army
+10 pts
Unit composition
- 1‑3 Mek Gunz models
Every model is equipped with: 1 Scavenged Shivs; 1 Smasha Gun.
Supported by
Wargear options
Any number of models can each have their Smasha Gun replaced with one of the following: ▫ 1 Bubblechukka ▫ 1 Kustom Mega‑kannon ▫ 1 Traktor Kannon
Faction abilities
Waaagh!
Unit abilities
Madcap Artillery
In your Shooting phase, when this unit has shot, if all ranged weapons equipped by each Mek Gunz model in this unit are the same, select one enemy unit hit by those attacks. That enemy unit has the ability below that matches that weapon's name until the start of your next turn:
- Bubblechukka: This unit is wobbled. While a wobbled unit is attacking, its targets have the benefit of cover against those attacks.
- Kustom Mega-kannon: This unit is zapped. While a unit is zapped, that unit has -1 Ld.
- Smasha Gun: This unit is smashed. While a unit is smashed, that unit has -2" M.
- Traktor Kannon: This unit is grounded. While a unit is grounded, it cannot take to the skies.
Place five Grot Crew tokens next to each Mek Gun model, removing one each time its Mek Gun model loses a wound (a Mek Gun model itself is considered to represent its final wound).

