Mad Dok Grotsnik

This is a Legends datasheet. The rules are official and encouraged for games at home, in stores, clubs and campaigns, but Legends points are updated less regularly than those in the Codex.

Models
M
T
SV
W
LD
OC
Mad Dok Grotsnik 32mm

Invulnerable save: 5+

Feel No Pain: 5+

6"
5
5+
4
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Slugga
CLOSE-QUARTERS
LETHAL HITS: non-MONSTER/VEHICLE
12"
1
5+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
'Urty Syringe
ANTI-INFANTRY 4+
DEVASTATING WOUNDS: INFANTRY
EXTRA ATTACKS
PRECISION
Melee
1
3+
2
0
D6
Power Klaw
Melee
4
3+
10
-2
2
Keywords
Character
Epic Hero
Infantry
Painboy
Costs
1 model
65 pts
Unit composition
  • 1 Mad Dok Grotsnik model

This model is equipped with: 1 Power Klaw; 1 Slugga; 1 'Urty Syringe.

Core abilities
Leader
Feel No Pain 5+
Faction abilities
Waaagh!
Unit abilities
One Scalpel Short of a Medpack

When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to declare a charge.

Mad Dok

In your Command phase, select one friendly Orks Infantry unit within 6" of this model, and select one of the following:

  • That unit heals 3 wounds.
  • Or: If all models in that unit have their starting number of wounds, revive one Character model in that unit.