Big Trakk

This is a Legends datasheet. The rules are official and encouraged for games at home, in stores, clubs and campaigns, but Legends points are updated less regularly than those in the Codex.

Models
M
T
SV
W
LD
OC
Big Trakk Hull

Invulnerable save: 6+

12"
9
4+
12
7+
3
Ranged weapons
RNG
A
BS
S
AP
D
Big Shoota
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 2
36"
3
5+
5
0
1
➤ Kannon (Frag)
BLAST 1
36"
3
5+
5
0
1
➤ Kannon (Shell)
36"
1
5+
9
-2
D3+3
➤ Supa-kannon (Frag)
BLAST 2
36"
D6+3
5+
5
0
1
➤ Supa-kannon (Shell)
36"
1
5+
12
-3
D6+3
Melee weapons
RNG
A
WS
S
AP
D
Armoured Hull
Melee
3
4+
6
0
1
Keywords
Frame
Transport
Vehicle
Costs
1 model
90 pts
Unit composition
  • 1 Big Trakk model

This model is equipped with: 1 Armoured Hull; 2 Big Shoota.

Wargear options

This model can be equipped with one of the following: 1 Kannon, 1 Supa-kannon

Core abilities
Deadly Demise D3
Firing Deck 12
Damaged 4
Faction abilities
Waaagh!
Unit abilities
Spiked Ram

When this unit ends a charge move, you can select one enemy unit engaged with this unit. If you do, roll one D6:

  • On a 2-5, that enemy unit suffers D3 mortal wounds.
  • On a 6, that enemy unit suffers 3 mortal wounds.
Transport

This model has a transport capacity of 12 Orks Infantry models. It cannot transport Ghazghkull Thraka models. Each Mega Armour, Jump Pack model takes up the space of 2 models.

DAMAGED