Models
M
T
SV
W
LD
OC
Kill Team Intercessor with Jump Pack 32mm, 40mm
12"
5
3+
2
6+
1
Kill Team Sergeant with Jump Pack 32mm, 40mm
12"
5
3+
2
6+
1
Kill Team Heavy Intercessor with Jump Pack 32mm, 40mm
10"
6
3+
3
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Heavy Bolt Pistol
CLOSE-QUARTERS
18"
1
3+
5
-1
1
➤ Plasma Pistol (Standard)
CLOSE-QUARTERS
12"
1
3+
7
-2
1
➤ Plasma Pistol (Supercharge)
CLOSE-QUARTERS
HAZARDOUS
12"
1
3+
8
-3
2
Hand Flamer
CLOSE-QUARTERS
TORRENT
9"
3
7+
4
0
1
Assault Bolters
ASSAULT
CLOSE-QUARTERS
SUSTAINED HITS 2
TWIN-LINKED
18"
3
3+
5
-1
2
➤ Plasma Exterminators (Standard)
ASSAULT
CLOSE-QUARTERS
TWIN-LINKED
18"
2
3+
7
-2
2
➤ Plasma Exterminators (Supercharge)
ASSAULT
CLOSE-QUARTERS
HAZARDOUS
TWIN-LINKED
18"
2
3+
8
-3
3
Melee weapons
RNG
A
WS
S
AP
D
Chainsword
Melee
4
3+
5
-1
1
Power Fist
Melee
3
3+
8
-2
2
Power Weapon
Melee
4
3+
5
-2
1
Ceramite Fists
Melee
3
3+
5
0
1
Keywords
Explosives
Fly
Imperium
Infantry
Jump Pack
Kill Team
Costs
10 models
280 pts
3rd+ in your army
+20 pts
Unit composition
  • 1 Kill Team Sergeant with Jump Pack model
  • 4 Kill Team Heavy Intercessor with Jump Pack models
  • 5 Kill Team Intercessor with Jump Pack models

The Kill Team Sergeant with Jump Pack is equipped with: 1 Chainsword; 1 Heavy Bolt Pistol. Every Kill Team Heavy Intercessor with Jump Pack is equipped with: 1 Assault Bolters; 1 Ceramite Fists. Every Kill Team Intercessor with Jump Pack is equipped with: 1 Chainsword; 1 Heavy Bolt Pistol.

Wargear options

Any number of Kill Team Heavy Intercessor with Jump Pack models can each have their Assault Bolters replaced with 1 Plasma Exterminator.

The Kill Team Sergeant with Jump Pack can have their Chainsword replaced with one of the following: 1 Power Fist, 1 Power Weapon

For every 5 models in this unit, 1 Kill Team Intercessor with Jump Pack model can have their Heavy Bolt Pistol replaced with 1 Plasma Pistol.

The Kill Team Sergeant with Jump Pack can have their Heavy Bolt Pistol replaced with one of the following: 1 Hand Flamer, 1 Plasma Pistol

Core abilities
Deep Strike
Faction abilities
Combat Doctrines
Unit abilities
Talonstrike Doctrines

In a turn this unit was set up on the battlefield:

  • This unit's attacks have +1 AP.
  • This unit's melee attacks have [LANCE].