Models
M
T
SV
W
LD
OC
Deathwing Knights 40mm

Invulnerable save: 4+

5"
6
2+
4
6+
1
Knight Master 40mm

Invulnerable save: 4+

5"
6
2+
4
6+
1
Melee weapons
RNG
A
WS
S
AP
D
Mace of Absolution
ANTI-MONSTER/VEHICLE 4+
Melee
4
2+
6
-2
2
Power Weapon
Melee
5
2+
6
-2
2
Great Weapon of the Unforgiven
DEVASTATING WOUNDS
SUSTAINED HITS 1
Melee
5
2+
6
-2
2
Relic Weapon
LETHAL HITS
Melee
6
2+
7
-2
2
Keywords
Deathwing
Imperium
Infantry
Terminator
Costs
5 models
255 pts
3rd+ in your army
+20 pts
Unit composition
  • 1 Knight Master model
  • 4 Deathwing Knights models

The Knight Master is equipped with: 1 Great Weapon of the Unforgiven. Every Deathwing Knights is equipped with: 1 Mace of Absolution.

Wargear options

This unit can be equipped with 1 Watcher in the Dark

All Deathwing Knight models in this unit can each have their Mace of Absolution replaced with 1 Power Weapon.

The Knight Master can have their Great Weapon of the Unforgiven replaced with 1 Relic Weapon.

Wargear
Watcher in the Dark

Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.

Core abilities
Deep Strike
Faction abilities
Combat Doctrines
Unit abilities
Inner Circle
  • Attacks that target this unit have -1D.
  • This unit cannot be targeted with the Tactical Dreadnought Fortitude stratagem.
Teleport Homer (Once per battle, per unit)

At the start of the battle, you can set up one Teleport Homer token for this unit on the battlefield. If you do:

  • When you target this unit with the Rapid Ingress stratagem, you can use that Teleport Homer token. If you do, that use is -1 CP, but when resolving that stratagem, this unit must be set up within 3" of that Teleport Homer token and not within 8" of an enemy unit. That Teleport Homer token is then removed from the battlefield.
  • If an enemy unit ends a move within 1" of that Teleport Homer token, that Teleport Homer token is removed from the battlefield.