Master of Wolves

Friendly ADEPTUS ASTARTES units (excluding MONSTER/VEHICLES units) with this ability have the following abilities:

Encircling Jaws: If the assault doctrine is active for your unit, your unit has +1 to advance rolls and charge rolls.

Hunter’s Eye: If the devastator doctrine is active for your unit, your unit’s ranged attacks can re-roll hit rolls of 1.

Ferocious Strike: If the tactical doctrine is active for your unit, your unit’s attacks that target an enemy unit with 9” have [Sustained Hits 1].

Friendly Logan Grimnar units have the following ability:

Howling Onslaught: (Once per battle, per army) In your command phase, you can use this ability. If you do, friendly Adeptus Astartes Monster/Vehicle units benefit from the Master of Wolves rule until the start of your next command phase.

Restrictions: Your army can include Space Wolves units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.


Enhancements

Chariots of the Storm
25 pts

Adeptus Astartes model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Astartes units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

Grimnar's Mark
15 pts

Adeptus Astartes Terminator Captain model only. (Once per battle round, per army) You can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

  • That use is -1CP.
  • That use does not prevent any uses of that stratagem on other units this phase.
Howlmaw
15 pts

Wolf Priest model only. (Once per turn, per unit) At the start of the fight phase, you can select one enemy unit within 6” of this model. That unit makes a battle-shock roll with -1 to that battle-shock roll.

Skjald's Foretelling
20 pts

Wolf Guard Battle Leader model only. This unit’s melee attacks have [Lance].


Stratagems

Fangs of the Pack
Fight Phase
Target

That Adeptus Astartes Infantry/Mounted unit.

When

Fight phase, when a friendly Adeptus Astartes Infantry/Mounted unit is selected to fight.

Effect

Your unit’s melee attacks have [Precision].

1
Grimnar's Command
Command Phase
Target

One friendly Adeptus Astartes unit (excluding Monster/Vehicle units).

When

Your Command phase.

Effect

Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.

1
Fenrisian Ferocity
Movement & Charge Phase
Target

That Adeptus Astartes Mounted/Walker unit.

When

Your Movement/Charge phase, when a friendly Adeptus Astartes Mounted/Walker unit is selected to move or declares a charge.

Effect

Your unit has Mobile.

1
Eye of the Pack
Shooting & Fight Phase
Target

That Adeptus Astartes Infantry unit.

When

Your Shooting phase, or the Fight phase, when a friendly Adeptus Astartes Infantry unit is selected to attack.

Effect

Your unit’s attacks can re-roll wound rolls of 1 and 2.

1
Wolf Totems
Any Phase
Target

That Adeptus Astartes Infantry/Mounted unit.

When

Any phase, when a friendly Adeptus Astartes Infantry/Mounted unit suffers a mortal wound.

Effect

Your unit has Feel No Pain 5+ against mortal wounds.

1
Battle Instincts
Shooting Phase
Target

That Adeptus Astartes Infantry/Mounted unit.

When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Adeptus Astartes Infantry/Mounted unit has shot.

Effect

Your unit can make a normal move of up to D3+3”.

1