Adeptus Astartes model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Astartes units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.
Saga of the Great Wolf
Master of Wolves
Friendly ADEPTUS ASTARTES units (excluding MONSTER/VEHICLES units) with this ability have the following abilities:
Encircling Jaws: If the assault doctrine is active for your unit, your unit has +1 to advance rolls and charge rolls.
Hunter’s Eye: If the devastator doctrine is active for your unit, your unit’s ranged attacks can re-roll hit rolls of 1.
Ferocious Strike: If the tactical doctrine is active for your unit, your unit’s attacks that target an enemy unit with 9” have [Sustained Hits 1].
Friendly Logan Grimnar units have the following ability:
Howling Onslaught: (Once per battle, per army) In your command phase, you can use this ability. If you do, friendly Adeptus Astartes Monster/Vehicle units benefit from the Master of Wolves rule until the start of your next command phase.
Restrictions: Your army can include Space Wolves units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Adeptus Astartes Terminator Captain model only. (Once per battle round, per army) You can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
- That use is -1CP.
- That use does not prevent any uses of that stratagem on other units this phase.
Wolf Priest model only. (Once per turn, per unit) At the start of the fight phase, you can select one enemy unit within 6” of this model. That unit makes a battle-shock roll with -1 to that battle-shock roll.
Wolf Guard Battle Leader model only. This unit’s melee attacks have [Lance].
Stratagems
That Adeptus Astartes Infantry/Mounted unit.
Fight phase, when a friendly Adeptus Astartes Infantry/Mounted unit is selected to fight.
Your unit’s melee attacks have [Precision].
One friendly Adeptus Astartes unit (excluding Monster/Vehicle units).
Your Command phase.
Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.
That Adeptus Astartes Mounted/Walker unit.
Your Movement/Charge phase, when a friendly Adeptus Astartes Mounted/Walker unit is selected to move or declares a charge.
Your unit has Mobile.
That Adeptus Astartes Infantry unit.
Your Shooting phase, or the Fight phase, when a friendly Adeptus Astartes Infantry unit is selected to attack.
Your unit’s attacks can re-roll wound rolls of 1 and 2.
That Adeptus Astartes Infantry/Mounted unit.
Any phase, when a friendly Adeptus Astartes Infantry/Mounted unit suffers a mortal wound.
Your unit has Feel No Pain 5+ against mortal wounds.
That Adeptus Astartes Infantry/Mounted unit.
Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Adeptus Astartes Infantry/Mounted unit has shot.
Your unit can make a normal move of up to D3+3”.

