Models
M
T
SV
W
LD
OC
Warboss 40mm

Invulnerable save: 5+

6"
6
4+
6
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
➤ Kombi-rokkit (Busta Rokkit)
24"
1
5+
10
-2
3
➤ Kombi-rokkit (Shoota)
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 1
18"
2
5+
4
0
1
➤ Kombi-skorcha (Shoota)
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 1
18"
2
5+
4
0
1
➤ Kombi-skorcha (Skorcha)
BLAST 1
TORRENT
12"
3
-
5
0
1
Kustom Shoota
LETHAL HITS: non-MONSTER/VEHICLE
RAPID FIRE 2
18"
4
5+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Kustom Choppa
CLEAVE 2
Melee
6
2+
7
-2
2
Power Klaw
Melee
6
2+
12
-2
2
Keywords
Character
Explosives
Infantry
Warboss
Costs
1 model
100 pts
Unit composition
  • 1 Warboss model

This model is equipped with: 1 Kustom Choppa; 1 Kustom Shoota.

Wargear options

This model’s Kustom Choppa can be replaced with 1 Power Klaw.

This model’s Kustom Shoota can be replaced with one of the following: ▫ 1 Kombi‑rokkit ▫ 1 Kombi‑skorcha

Core abilities
Leader
Faction abilities
Da Boss
Waaagh!
Unit abilities
Might Is Right

If this unit made a charge move this turn, this model’s melee attacks have:

  • +3 A.
  • +2 S.
Boss’ Ammo Runt (Once per battle, per unit)

In your Shooting phase, when this unit is selected to shoot, you can use this ability. If you do, this model’s ranged attacks have +1 to hit rolls. Place a Boss’ Ammo Runt token next to the unit, removing it when this ability is used.

Intimidating Motivation (Once per battle round, per army)

In your Movement phase, at the start or end of this unit's move, you can select one friendly Orks unit within 6" of this unit. That unit:

  • Is no longer battle-shocked.
  • Is riled up until the start of your next turn.