Squighog Boyz
Models
M
T
SV
W
LD
OC
Squighog Boy 75mm, 90x52.5mm Oval Base
Invulnerable save: 6+
10"
6
4+
3
7+
2
Nob on Smasha Squig 75mm, 90x52.5mm Oval Base
Invulnerable save: 6+
10"
6
4+
4
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Saddlegit’s Shiv
ASSAULT
9"
1
4+
3
0
1
Stikka
ANTI-MONSTER/VEHICLE 4+
ASSAULT
9"
1
5+
5
-1
2
Slugga
CLOSE-QUARTERS
LETHAL HITS: non-MONSTER/VEHICLE
12"
1
5+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Squig’s Jaws
EXTRA ATTACKS
Melee
3
4+
6
-1
2
Stikka
ANTI-MONSTER/VEHICLE 4+
Melee
3
3+
5
-1
2
Big Choppa
ANTI-MONSTER/VEHICLE 4+
CLEAVE 2
Melee
4
3+
7
-1
2
Keywords
Beast Snagga
Explosives
Mobile
Mounted
Costs
4 models
140 pts
8 models
280 pts
3rd+ in your army
+20 pts
Unit composition
- 1‑2 Nob on Smasha Squig models
- 3‑6 Squighog Boy models
Every Nob on Smasha Squig is equipped with: 1 Big Choppa; 1 Slugga; 1 Squig’s Jaws. Every Squighog Boy is equipped with: 1 Saddlegit’s Shiv; 1 Squig’s Jaws; 1 Stikka.
Supported by
Faction abilities
Waaagh!
Unit abilities
Bomb Squig (Once per battle, per unit)
In your Movement phase, when this unit ends a normal move, you can select one visible enemy unit within 12" of this unit and roll one D6:
- On a 3+, that enemy unit suffers D3 mortal wounds.
Place one Bomb Squig token next to the unit, removing it after this ability is used.
Brutal Impact
If this unit made a charge move this turn, this unit’s attacks have +1 D.

