Sneaky Little Gitz

  • Friendly Gretchin units have Battleline.
  • When a friendly Gretchin unit is selected to make an advance/fall-back move, that move does not prevent this unit from being eligible to start an action.

Enhancements

Extra Sneaky (Upgrade)
10 pts

Gretchin unit only. This unit has -3" detection range.

Minefield Detail (Upgrade)
10 pts

Gretchin unit only. While this unit is not embarked, this unit has Scouts 6".


Stratagems

Scarper!
Movement Phase
Target

That Gretchin unit.

When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Gretchin unit.

Effect

Your unit can make a normal move of:

  • Up to D6".
  • Or: Up to 6" instead if your unit is an attached unit.
1
Grot Shields
Shooting Phase
Target

One friendly Gretchin unit within 3" of that Orks Infantry unit.

When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Orks Infantry unit (excluding Gretchin units).

Effect

When a hit roll for that enemy unit’s ranged attacks that target that Orks unit results in a hit, if a model in your Gretchin unit is on the battlefield, end the attack sequence for that attack and your Gretchin unit suffers 1 mortal wound.

1
Infested War Zone
Any Phase
Target

One friendly Gretchin unit that was just destroyed. You can target that unit with this stratagem even though that unit was just destroyed.

When

Any phase, when an enemy unit has attacked.

Effect

Add a new Gretchin unit to your army identical to your destroyed unit, in strategic reserves, at its starting strength, with its full wounds remaining.

2