Big Mek/Mek model only. This model has +2" M.
Dread Mob
Try Dat Button!
In your Shooting phase or the Fight phase, when a friendly Orks Walker unit (excluding Titanic units) is selected to attack, you can use this ability. If you do, roll either one D6 or two D6 (keep re-rolling duplicate results). This unit’s attacks have the relevant rule(s):
| Try Dat Button! | |
| D6 | Result |
| 1‑2 | +1 A |
| 3‑4 | +2 S |
| 5‑6 | +1 AP |
If you rolled two D6, when this unit has attacked, this unit makes one hazard roll.
Enhancements
Big Mek model only. While this model is within 3" of a friendly Orks Walker unit (excluding Big Mek units):
- This model has Lone Operative.
- In your Shooting phase, you can select one friendly Orks Walker unit within 3" of this model. That unit’s attacks can re-roll hit rolls of 1 until the end of the turn.
Stratagems
That Orks Walker unit.
Your Movement/Charge phase, when a friendly Orks Walker unit is selected to move or declares a charge.
Your unit has Mobile.
That Orks Walker unit.
Fight phase, when an enemy unit targets a friendly Orks Walker unit (excluding Titanic units).
When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +3 to the result if your unit has Deff Dread:
- On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
One friendly Orks Walker unit.
Your Movement phase.
Your unit is riled up until the start of your next turn.

