Orks
Waaagh!
Friendly Orks units with this ability can:
- Re-roll advance rolls.
- Become riled up, as stated in other rules. While a unit is riled up:
- That unit has 5+ InSv.
- That unit's ranged attacks have [ASSAULT].
- When that unit is selected to make an advance move, that advance move does not prevent that unit from being eligible to declare a charge.
War Cry (Once per battle, per army): At the start of the Command phase, you can use this ability. If you do, friendly Orks units with the Waaagh! ability are riled up until the end of the next turn.
Da Boss
At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.
Unstable energies
Orks Psyker units with this ability have a psyker level of 1 or higher, specified in that unit's abilities. Each psychic ability has a psychic level of 1 or higher, specified in that ability's name.
In a battle round, a friendly Orks Psyker unit can use a number of psychic abilities whose total psychic level does not exceed that Psyker unit's psyker level.
Example: In a battle round, a psyker level 3 Psyker unit could use three psychic level 1 abilities, or one psychic level 1 ability and one psychic level 2 ability, or one psychic level 3 ability.
Special Move Types
Pulse Jet move
When eligible: As stated in the rule allowing this move type.
Maximum distance: Pulse roll + 18"
Effect: Your unit moves as described in Moving (Core Rules, 03).
Before moving:
- Make a pulse roll by rolling one D6.
While moving:
- Ignore all vertical distance for the purposes of how far your unit has moved.
- Your unit can move through all types of model.
- Your unit can move horizontally and vertically through all categories of terrain feature.
After moving:
- Your unit must be unengaged.
- Until the end of the turn, your unit is not eligible to declare a charge or start an action.
- Until the start of your next turn, attacks that target your unit have -1 to hit rolls.
Assault Disembark move
When eligible: As stated in the rule allowing this move type, if all of the following apply to your unit:
- Embarked within a TRANSPORT model that is on the battlefield.
- Did not embark within that TRANSPORT this phase.
- That TRANSPORT has not made an advance/fall-back move this phase.
Set-up distance: 3"
Effect: Your unit is set up as described in Set Up (Core Rules, 03.02).
While moving:
- Set up each model in your unit wholly within the set-up distance of that TRANSPORT.

