Marshal
Version 963
This unit's melee attacks have +1 to hit rolls.
Previous
While this model is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.
Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
See Attached Units (19)
Previous
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.
Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
See Attached Units (19)
When this unit is selected to fight, you can use this ability. If you do, this model's melee attacks have +1 A for each enemy unit within 6" of this model (to a maximum of +3 A).
Previous
Each time this model’s unit is selected to fight, until the end of the phase, add 1 to the Attacks characteristic of this model’s master-crafted power weapon for each enemy unit within 6" of this model (to a maximum of +3).
This model can be attached to the following units:
- ASSAULT INTERCESSOR SQUAD
- BLADEGUARD VETERAN SQUAD
- CRUSADER SQUAD
- INFERNUS SQUAD
- INTERCESSOR SQUAD
- STERNGUARD VETERAN SQUAD
- SWORD BRETHREN SQUAD
Previous
This model can be attached to the following units:
- ASSAULT INTERCESSOR SQUAD
- CRUSADER SQUAD
- INFERNUS SQUAD
- INTERCESSOR SQUAD
- STERNGUARD VETERAN SQUAD
- SWORD BRETHREN
| Stat | Was | Now |
|---|---|---|
| Toughness | 4 | 5 |

