Ares Gunship
Version 981
This ability always takes the form Damaged X. While a model’s remaining wounds are equal to or less than X, that model is damaged:
- While a model is damaged, that model's attacks have -1 to hit rolls.
At the end of your opponent's Fight phase, select one visible enemy unit (excluding Lone Operative and Aircraft units) within 24" of this unit:
- Ranged attacks that target that enemy unit have [IGNORES COVER] until the end of your next turn,
- Roll one D6 for each model in that enemy unit:
- On a 6, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Previous
At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit:
- That enemy unit cannot have the benefit of cover until the end of your next Shooting phase.
- Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.
Version 931
This ability always takes the form Deadly Demise X. Each time a model with this ability is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").
Previous
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").
Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
Version 909
At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit:
- That enemy unit cannot have the benefit of cover until the end of your next Shooting phase.
- Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.
Previous
Each time this model ends a Normal move, you can select one enemy unit it moved over during that move. Until the end of the turn, models in that unit cannot have the Benefit of Cover. In addition, roll one D6 for each model in that unit: for each 6, that unit suffers 1 mortal wound.

