Librarian in Phobos Armour
Version 963
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.
Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
See Attached Units (19)
Previous
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.
Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
See Attached Units (19)
This model has the psychic abilities listed in the Psychic Abilities section.
Shrouding (psychic level 1): When an enemy unit targets this unit, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:
- On a 1, this unit is battle-shocked.
- Attacks that target this unit have -1 to hit rolls until the end of the phase.
Soul Sight (psychic level 1): In your Shooting phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:
- On a 1, this unit is battle-shocked.
- Select one visible enemy unit. Ranged attacks that target that enemy unit have [IGNORES COVER].
This unit has Feel No Pain 4+ against psychic attacks.
This ability always takes the form Scouts X". In the Resolve Pre‑battle Abilities step, if every model in a unit has this ability, you can do one of the following:
- If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.
- If that unit is wholly within your deployment zone, it can make a scout move (24.32).
- If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
This model can be attached to the following units:
- ELIMINATOR SQUAD
- INCURSOR SQUAD
- INFILTRATOR SQUAD
- REIVER SQUAD
- SCOUT SQUAD
- SPECTRUS KILL TEAM
- WOLF SCOUTS
Previous
This model can be attached to the following units:
- ELIMINATOR SQUAD
- HOUNDS OF MORKAI
- INCURSOR SQUAD
- INFILTRATOR SQUAD
- REIVER SQUAD
- SPECTRUS KILL TEAM
| Stat | Was | Now |
|---|---|---|
| Movement | 6" | 8" |
Version 879
This model can be attached to the following units:
- ELIMINATOR SQUAD
- HOUNDS OF MORKAI
- INCURSOR SQUAD
- INFILTRATOR SQUAD
- REIVER SQUAD
- SPECTRUS KILL TEAM
Previous
This model can be attached to the following units:
- ELIMINATOR SQUAD
- HOUNDS OF MORKAI
- INCURSOR SQUAD
- INFILTRATOR SQUAD
- REIVER SQUAD
- SCOUT SQUAD
- SPECTRUS KILL TEAM

