Version 963

Released 2026-09-30
Points changes
3rd+ in your army+10 pts → +20 pts
Wurrboy (psyker level 1)ability updated

This model has the psychic abilities listed in the Psychic Abilities section.

Beastscent (psychic level 1): In your Movement phase, when a unit embarked within this unit is selected to make a disembark move, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:

  • On a 1, this unit is battle-shocked.
  • That disembarking unit's attacks that target a Monster/Vehicle unit have +1 to wound rolls until the end of the turn.

Warpath (psychic level 1): In the Fight phase, when this unit is selected to fight, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:

  • On a 1, this unit is battle-shocked.
  • This unit's melee attacks have [Lethal Hits] and [Psychic].
Previous

This model has the psychic abilities listed in the Psychic Abilities section (see left).

Beastscent (psychic level 1): In your Movement phase, when a unit embarked within this unit is selected to make a disembark move, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:

  • On a 1, this unit is battle-shocked.
  • That disembarking unit's attacks that target a Monster/Vehicle unit have +1 to wound rolls until the end of the turn.

Warpath (psychic level 1): In the Fight phase, when this unit is selected to fight, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:

  • On a 1, this unit is battle-shocked.
  • This unit's melee attacks have [Lethal Hits] and [Psychic].
DAMAGEDnew damage profile
DAMAGED: 1-5 WOUNDS REMAININGdamage profile removed

Version 946

Released 2026-09-02
Points changes
1 model145 pts → 175 pts
New unit tax · 3rd+ in your army+10 pts
Damaged 6new ability

This ability always takes the form Damaged X. While a model’s remaining wounds are equal to or less than X, that model is damaged:

  • While a model is damaged, that model's attacks have -1 to hit rolls.
Feel No Pain 5+new ability

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.

Feel No Pain 6+ability removed
Spirit of Gorkability removed
Unstable Energiesnew ability
Wurrboy (psyker level 1)new ability

This model has the psychic abilities listed in the Psychic Abilities section (see left).

Beastscent (psychic level 1): In your Movement phase, when a unit embarked within this unit is selected to make a disembark move, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:

  • On a 1, this unit is battle-shocked.
  • That disembarking unit's attacks that target a Monster/Vehicle unit have +1 to wound rolls until the end of the turn.

Warpath (psychic level 1): In the Fight phase, when this unit is selected to fight, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:

  • On a 1, this unit is battle-shocked.
  • This unit's melee attacks have [Lethal Hits] and [Psychic].
TRANSPORTrule updated

This model has a transport capacity of 12 Beast Snaggas Infantry models.

Previous

This model has a transport capacity of 11 BEAST SNAGGA INFANTRY models.

Kill RigStats changed
StatWasNow
Invulnerable save—6+

Version 931

Released 2026-08-26
Deadly Demise D6ability updated

This ability always takes the form Deadly Demise X. Each time a model with this ability is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Previous

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.


Version 867

Released 2026-06-19
Added to the faction
Added
Points cost145 pts