Version 963

Released 2026-09-30
Points changes
1 model70 pts → 75 pts
Combat Doctrinesnew ability
Deep Strikenew ability

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Leaderability updated

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

See Attached Units (19)

Previous

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

See Attached Units (19)

Master of Deceitability removed
Oath of Momentability removed
Rites of Battleability removed
Scouts 6"new ability

This ability always takes the form Scouts X". In the Resolve Pre‑battle Abilities step, if every model in a unit has this ability, you can do one of the following:

  • If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.
  • If that unit is wholly within your deployment zone, it can make a scout move (24.32).
  • If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.
Strategic Acumennew ability

In your Command phase, you can use this ability. If you do, select one combat doctrine to be active for this unit until the start of your next Command phase.

Tactical Fluidity (Once per battle round, per unit)new ability
  • In your Shooting phase, when this unit has shot, if this unit is unengaged, this unit can make a normal move of up to D6".
  • Or: At the end of your opponent’s Fight phase if this unit is engaged, this unit can make a fall-back move of up to 6".
Transhuman Strategistnew ability
Leaderrule updated

This model can be attached to the following units:

  • ELIMINATOR SQUAD
  • INCURSOR SQUAD
  • INFILTRATOR SQUAD
  • REIVER SQUAD
  • SCOUT SQUAD
  • SPECTRUS KILL TEAM
  • WOLF SCOUTS
Previous

This model can be attached to the following units:

  • ELIMINATOR SQUAD
  • HOUNDS OF MORKAI
  • INCURSOR SQUAD
  • INFILTRATOR SQUAD
  • REIVER SQUAD
  • SCOUT SQUAD
  • SPECTRUS KILL TEAM
Captain in Phobos ArmourStats changed
StatWasNow
Movement6"8"

Version 867

Released 2026-06-19
Added to the faction
Added
Points cost70 pts