Version 963

Released 2026-09-30
Points changes
1 model440 pts → 500 pts
2nd+ in your army+50 pts → +100 pts
Damaged 10new ability

This ability always takes the form Damaged X. While a model’s remaining wounds are equal to or less than X, that model is damaged:

  • While a model is damaged, that model's attacks have -1 to hit rolls.
Firing Deck 11new ability

This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:

  1. Select up to X models embarked within this TRANSPORT (excluding models whose units have already been selected to shoot this phase).

  2. For each selected model, select one of its ranged weapons (excluding [ONE SHOT] weapons).

  3. Until this TRANSPORT has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons.

  4. Until the end of the turn, units embarked within this TRANSPORT are not eligible to shoot.

Firing Deck 20ability removed
Gargantuanability removed
Super-heavy Walkernew ability

Each time a unit with this ability makes a normal, advance or fall-back move:

  • Models in that unit can move through models (including MONSTER/VEHICLE models, but excluding TITANIC models) and can move horizontally through sections of terrain features that are 4" or less in height.
  • Before moving that unit, you can select for all models in that unit to have the MOBILE keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked.

Designer’s Note: Gaining the MOBILE keyword for the duration of a move will enable models in that unit to move horizontally through dense terrain features (13.06).

Walking Bastionability updated

This unit's attacks can ignore modifiers to:

  • BS/WS.
  • Hit rolls.
Previous

This model does not suffer the penalty to its Hit rolls for making ranged attacks while enemy units are within Engagement Range of it.

Transportrule updated

This model has a transport capacity of 22 Orks Infantry models. Each Mega Armour, Jump Pack model takes up the space of 2 models. Each Ghazghkull Thraka model takes up the space of 4 models.

Previous

This model has a transport capacity of 20 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. GHAZGHKULL THRAKA takes up the space of 18 models. If this model is equipped with a supa-kannon, it has a transport capacity of 15 ORKS INFANTRY models.

DAMAGEDnew damage profile
DAMAGED: 1-10 WOUNDS REMAININGdamage profile removed

Version 931

Released 2026-08-26
Deadly Demise 2D6ability updated

This ability always takes the form Deadly Demise X. Each time a model with this ability is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Previous

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.


Version 867

Released 2026-06-19
Added to the faction
Added
Points cost440 pts