Ravenwing Dark Talon
Version 963
This ability always takes the form Damaged X. While a model’s remaining wounds are equal to or less than X, that model is damaged:
- While a model is damaged, that model's attacks have -1 to hit rolls.
At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent's next Movement phase:
- While a unit is slowed, in your opponent's Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6:
- On a 1-4, that unit suffers D3 mortal wounds and that unit has -2” M.
- On a 5-6, that unit suffers 2D3 mortal wounds and that unit has -3” M.
Previous
At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase:
- While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6:
- On a 1-4, that unit suffers D3 mortal wounds and that unit has -2" M.
- On a 5-6, that unit suffers 2D3 mortal wounds and that unit has -3" M.’
Version 931
This ability always takes the form Deadly Demise X. Each time a model with this ability is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").
Previous
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").
Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
Version 909
At the end of your opponent’s Fight phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit. That enemy unit is slowed until the end of your opponent’s next Movement phase:
- While a unit is slowed, in your opponent’s Movement phase, when that unit is selected to move, unless that unit remains stationary, roll one D6:
- On a 1-4, that unit suffers D3 mortal wounds and that unit has -2" M.
- On a 5-6, that unit suffers 2D3 mortal wounds and that unit has -3" M.’
Previous
Once per turn, one model from your army with this ability can use it after it ends a Normal move. If it does, you can select one enemy unit (excluding AIRCRAFT) that model moved over this phase. That unit suffers D3 mortal wounds and you must roll one D6: on a 1-3, that unit cannot Advance or Fall Back in your opponent’s next Movement phase; on a 4-6, that unit must Remain Stationary in your opponent’s next Movement phase. Each model can only use this ability once per battle.

