Phobos model only. In your Shooting phase, after this unit has shot, if this unit is unengaged, this unit can make a normal move of up to 6". If it does, this unit is not eligible to declare a charge until the end of the turn.
Phobos Shadow Force
1DP · Disruption · Phobos
Shadow Masters
When a friendly Phobos or Scout SQUAD unit has shot:
- Those attacks do not prevent that unit from being hidden.
- Or: That unit can make a normal move of up to D6". That unit is not eligible to declare a charge until the end of the turn.
Enhancements
Execute and Redeploy
25 pts
Venator Omni-auspex
15 pts
Phobos model only. This unit’s attacks that target a hidden unit can:
- Re-roll wound rolls of 1.
- Or: If the assault doctrine is active for this unit, re-roll wound rolls of 1 and 2.
Stratagems
Mortis Snares
Movement Phase
Target
One friendly unengaged Phobos/Scout Squad unit.
When
End of your Movement phase.
Effect
If your unit is controlling an objective, that objective is snared. While an objective is snared, when an enemy unit ends a move within range of that objective, roll one D6:
- On a 2+, that enemy unit suffers D6 mortal wounds.
- That objective is no longer snared.
1
Tactical withdrawal
Fight Phase
Target
One friendly unengaged Phobos/Scout SQUAD unit.
When
End of your opponent’s Fight phase.
Effect
Place your unit in strategic reserves.
1
Strike from the Shadows
Shooting & Fight Phase
Target
That Phobos unit.
When
Your Shooting phase or the Fight phase, when a friendly hidden Phobos unit is selected to attack.
Effect
Your unit’s attacks have:
- +1 S.
- [Lethal Hits].
1

