Guardians of the Throne

3DP · Priority Assets / Purge the Foe

Martial Mastery

In the Fight phase, when a friendly Adeptus Custodes unit is selected to fight, that unit’s melee attacks have:

  • [Sustained Hits 1].
  • Or: [Lethal Hits].

Enhancements

Bane of Abominations
20 pts

Adeptus Custodes model only. This model’s attacks that target an enemy Character/Monster/Vehicle unit have +1 to wound rolls.

Castellan’s Mark
25 pts

Adeptus Custodes model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Custodes units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

Eagle’s Eye
30 pts

Adeptus Custodes model only.

  • This model has +1 W.
  • (Once per battle, per army) When attacks are allocated to this model, you can use this ability. If you do, this model has 3+ InSv.
Emperor’s Light
15 pts

Adeptus Custodes model only. This model has the following weapon:

Melee weapons
RNG
A
WS
S
AP
D
Emperor’s Light
Extra Attacks
Melee
3
2+
5
-2
2

Stratagems

Prime Target
Shooting Phase
Target

That Adeptus Custodes unit.

When

Your Shooting phase, when a friendly Adeptus Custodes unit is selected to shoot.

Effect

Your unit’s ranged attacks can:

  • Re‑roll one hit roll.
  • Re‑roll one wound roll.
  • Re‑roll one damage roll.
1
Shield of Honour
Fight Phase
Target

One friendly Adeptus Custodes Infantry/Mounted unit.

When

Start of the Fight phase.

Effect

When an enemy model engaged with your unit selects targets, if that enemy model does not select your unit as the target of all of its attacks, that enemy model’s attacks have:

  • -1 to hit rolls.
  • -1 to wound rolls.
1
Superhuman Focus
Any Phase
Target

One friendly Adeptus Custodes unit that is not readied.

When

End of any phase.

Effect

Your unit is readied.

Restriction

You cannot select the same unit as the target of this Stratagem more than once per battle round.

1
Swift as the Eagle
Movement Phase
Target

That Trusted Sentinel unit.

When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Trusted Sentinel unit.

Effect

Your unit can make a normal move of up to D3+3".

1
In Auramite clad
Shooting & Fight Phase
Target

That Adeptus Custodes unit.

When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Custodes unit (excluding Custodian Wardens units).

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

1
Unlimited Endurance
Movement Phase
Target

That Adeptus Custodes unit.

When

Your Movement phase, when a friendly Adeptus Custodes unit ends an advance move.

Effect

Until the end of the turn:

  • Your unit’s ranged attacks have [Assault].
  • That advance move does not prevent your unit from being eligible to declare a charge.
1