Captain model only. The tactical doctrine is active for this unit in addition to any other combat doctrine.
Gladius Task Force
Codex Discipline
You can select one combat doctrine one additional time per battle.
Enhancements
Adeptus Astartes model only. This model has:
- 2+ Sv.
- Feel No Pain 5+.
Adeptus Astartes model only. This model’s melee attacks have:
- +1 S and AP.
- Or: If the assault doctrine is active for this unit, +2 S and AP.
Ancient model only. This model has:
- +1 OC and Ld.
- Feel No Pain 5+.
- The following ability:
Ancient Exhortation (Once per battle, per army): When this unit is selected to fight, you can use this ability. If you do, this unit’s melee attacks have +1 A until the end of the phase.
Stratagems
That Adeptus Astartes unit.
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.
Attacks that target your unit have -1 AP until that enemy unit has attacked.
One friendly Adeptus Astartes unit.
Your Command phase.
Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.
That Adeptus Astartes unit.
Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.
When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6:
- On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
That Adeptus Astartes Infantry/Mounted unit.
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Adeptus Astartes Infantry/Mounted unit.
Your unit can make a normal move of up to D6".
That Adeptus Astartes unit.
Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.
Your unit’s ranged attacks have [IGNORES COVER].
That Adeptus Astartes unit.
Fight phase, when a friendly Adeptus Astartes unit is selected to fight.
Your unit’s melee attacks have [Lance].

