Spawn unit only. This unit’s melee attacks have:
- +1 AP.
- [Cleave 1].
This detachment has the MUTANT tag and cannot be taken with another MUTANT detachment.
Spawn unit only. This unit’s melee attacks have:
Tzaangor Shaman model only. In your Movement phase, at the start or end of this unit's move, you can select one friendly battle-shocked Mutant unit within 6" of this model. That unit is no longer battle-shocked.
That Monster Mutant unit.
Your Movement phase, when a friendly Monster Mutant unit is selected to move.
Your unit has MOBILE.
That Infantry/Mounted Mutant unit.
Your Movement phase, when a friendly Infantry/Mounted Mutant unit is selected to make an advance/fall back move.
That Infantry/Mounted Mutant unit.
Your Movement phase, when a friendly Infantry/Mounted Mutant unit is selected to make an advance/fall back move.
In a turn your unit made an advance/fall-back move, that move does not prevent your unit from being eligible to start an action.