Deathwing Knights
Models
M
T
SV
W
LD
OC
Knight Master 40mm
Invulnerable save: 4+
5"
6
2+
4
6+
1
Deathwing Knights 40mm
Invulnerable save: 4+
5"
6
2+
4
6+
1
Melee weapons
RNG
A
WS
S
AP
D
Great Weapon of the Unforgiven
DEVASTATING WOUNDS
SUSTAINED HITS 1
Melee
5
2+
6
-2
2
Mace of Absolution
ANTI-MONSTER/VEHICLE 4+
Melee
4
2+
6
-2
2
Keywords
Deathwing
Imperium
Infantry
Terminator
Wargear
Watcher in the Dark
Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.
Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.
Core abilities
Deep Strike
Faction abilities
Combat Doctrines
Unit abilities
Inner Circle
- Attacks that target this unit have -1D.
- This unit cannot be targeted with the Tactical Dreadnought Fortitude stratagem.
Teleport Homer (Once per battle, per unit)
At the start of the battle, you can set up one Teleport Homer token for this unit on the battlefield. If you do:
- When you target this unit with the Rapid Ingress stratagem, you can use that Teleport Homer token. If you do, that use is -1 CP, but when resolving that stratagem, this unit must be set up within 3" of that Teleport Homer token and not within 8" of an enemy unit. That Teleport Homer token is then removed from the battlefield.
- If an enemy unit ends a move within 1" of that Teleport Homer token, that Teleport Homer token is removed from the battlefield.