Kommandos
Models
M
T
SV
W
LD
OC
Kommando 32mm
6"
5
5+
1
7+
1
Nob 32mm
6"
5
5+
3
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
➤ Rokkit Launcha (Blasta)
BLAST 2
24"
2
5+
4
0
1
➤ Rokkit Launcha (Busta)
24"
2
5+
10
-2
3
Slugga
CLOSE-QUARTERS
LETHAL HITS: non-MONSTER/VEHICLE
12"
1
5+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Choppa
Melee
3
3+
5
-1
1
Power Klaw
Melee
3
3+
10
-2
2
Keywords
Explosives
Infantry
Smoke
Core abilities
Infiltrators
Stealth
Faction abilities
Waaagh!
Unit abilities
Found ’Em!
In your Movement phase, you can select one enemy unit within 12" of this unit. That unit has +3" detection range until the end of the turn. Place one Kommando Grot token next to that enemy unit to remind you.
Taktikal Know-wotz
In the Declare Battle Formations step, you can split this unit into two units, each with a starting strength of 5. If you do, select which one of those units will have the Bomb Squig ability and which one of those units will have the Found ’Em! ability.
Nowhere to Hide
This unit’s attacks that target a hidden unit have +1 to hit rolls.
Bomb Squig (Once per battle, per unit)
In your Movement phase, when this unit ends a normal move, you can select one visible enemy unit within 12" of this unit and roll one D6:
- On a 3+, that enemy unit suffers D3 mortal wounds.
Place one Bomb Squig token next to the unit, removing it after this ability is used.